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FPL 2026/27 Rule Changes: Chips, Bonus Points & More

FPL 2026/27 rule changes explained: 8 chips in two sets, the Assistant Manager chip gone, a bonus-points rebalance, and key dates from the 21 August deadline.

Published 24 July 2026

Fantasy Premier League's 2026/27 season lands with its biggest rules shake-up in years: eight chips split across two halves of the season, the Assistant Manager chip scrapped, and a rebalanced Bonus Points System. Everything went live at the 23 July launch, and the Gameweek 1 deadline is locked for 18:30 UK on Friday 21 August 2026.

Most coverage tells you that the rules changed. This guide tells you who it changes — the player types whose value quietly moves with each tweak. For the underlying points table see how FPL scoring works, our rules summary has the short version, and the full official write-up lives on premierleague.com.

Chips: eight now, split into two sets

The chip system is the headline change. You now get eight chips — two full sets of the four staples: Wildcard, Free Hit, Bench Boost and Triple Captain. One set is ring-fenced for the first half of the season and must be played before the Gameweek 19 deadline at 13:30 UK on Saturday 2 January 2027. Anything you don't use by then is lost — first-half chips do not roll over into the second set.

The Assistant Manager chip is removed. The experiment of bolting a real manager's points onto your total — introduced back in 2024/25 — doesn't return, so there's no gimmick chip to time this year.

The practical effect for your planning is that you effectively hold a Wildcard for each half of the season. That frees you to Wildcard earlier and more aggressively in the autumn — fixing a broken squad in, say, Gameweek 8 no longer burns your only reset before Christmas. It also sets a hard use-it-or-lose-it date: if your first Bench Boost or Triple Captain is still sitting unused in December, the Gameweek 19 deadline forces your hand. Map both sets to the fixture swings before you commit — our chips guide covers when each one is strongest, and the planner lets you stage a chip week Gameweeks in advance.

The bonus points rebalance — and who gains

The scoring change that will actually move player values is a three-part rework of the Bonus Points System (BPS), the tally that decides who takes the 3, 2 and 1 bonus after each match.

1. The −1 for being tackled or dispossessed is gone. Losing the ball used to cost you BPS. Removing that penalty is a direct upgrade for dribblers and ball-carriers who take defenders on and inevitably get fouled or robbed — think Manchester City's Doku or Chelsea's Morgan Rogers. Their whole game used to leak bonus points; now it doesn't, so expect them on more bonus podiums for the same performance.

2. Clearances, blocks and interceptions now earn 1 BPS per three actions, down from 1 per two. That deflates the bonus that used to flow to defensive-heavy centre-backs. The 2-point defensive-contribution reward itself is untouched (more below), but the bonus share a clearance-machine defender picked up on top of it is trimmed. A DefCon magnet like Arsenal's Gabriel — the top-scoring defender of 2025/26 on 209 points — still banks his 2 points for hitting the workload threshold, but he'll win slightly fewer bonus podiums off raw defensive volume alone. Bonus increasingly rewards defenders who also attack: goals, assists, big chances.

3. Goalkeepers get new save buckets. A save from a shot inside the box is worth 3 BPS (unchanged), every other save now sits in a new catch-all tier worth 2 BPS, and there's a new +1 BPS bonus for saving a big chance. A penalty save stays at 8 BPS. The net effect is that a busy keeper behind a leaky defence is a far better bonus prospect than before — the shot volume that comes with a weaker side now actively feeds their BPS. Budget number ones who face a lot of shots, such as Bournemouth's Petrović or Sunderland's Roefs, gain the most here.

Defensive contribution: unchanged

One thing that did not change is defensive contribution (DefCon), the route that made ball-winners fantasy-relevant last season. The thresholds are identical: defenders earn 2 points for 10 or more combined clearances, blocks, interceptions and tackles, while midfielders and forwards earn 2 points for 12 or more of those actions with ball recoveries added in. It's still capped at 2 points a match — you either clear the bar or you don't.

The only knock-on is the BPS deflation above: those actions still pay their flat 2 points, they just contribute a little less bonus on top. If you're building around DefCon defenders and holding midfielders, our defensive contribution guide breaks down who clears the threshold most reliably.

Live rank, bonus and the new lockdown

The in-game experience changed too. Provisional bonus points, mini-league standings and your overall rank now update live from around 20 minutes into each match, rather than only after full time — you'll watch positions move in real time. Final scores are confirmed at 09:00 UK the day after a Gameweek's last match, a slightly extended lockdown window. So if a stat looks off late on a Sunday night, don't panic: adjustments settle by the next morning.

Prices: locked until GW1, then daily

Player prices are frozen until the Gameweek 1 deadline on 21 August. Nothing you buy pre-season can rise or fall before the season starts, so there's no price-driven rush to get transfers in early. After that deadline, prices change daily at 00:00 UK, driven by net transfers in and out. New this year is an official in-game Price Change Predictor that updates daily to flag likely risers and fallers. If you want the value read rather than just the direction of travel, our 2026/27 price guide ranks all 555 players by points per million.

The other new features

A handful of smaller additions round out the update: a squad-building assistant to help newcomers put together a legal first team, a Rookie League for first-season managers, a career-comparison tool for stacking your history against friends, and automatic Gameweek Recaps that summarise how your week went. None of these change strategy, but they smooth the on-boarding for anyone you're recruiting into your mini-league.

What hasn't changed is the core framework: 15 players, a £100.0m budget, a maximum of three per club, and up to five free transfers you can bank — all identical to last season.

Key dates for 2026/27

  • FPL 2026/27 went live on 23 July 2026, with all 555 players priced and squad selection open.
  • The Gameweek 1 deadline is 18:30 UK on Friday 21 August 2026 — your team must be finalised before the opening match, Arsenal v Coventry.
  • FPL prices start changing on the night of Friday 21 August 2026, the first daily 00:00 UK update once the season is under way.
  • The first-half chip deadline is 13:30 UK on Saturday 2 January 2027 (the Gameweek 19 deadline) — any unused first-set Wildcard, Free Hit, Bench Boost or Triple Captain expires then.

New to the season? Read how FPL scoring works to see how these points come together, then open the planner and build your squad around the new two-set chip structure.

Frequently asked questions

How many chips do you get in FPL 2026/27?

You get eight chips — two full sets of Wildcard, Free Hit, Bench Boost and Triple Captain. One set must be used before the Gameweek 19 deadline; unused first-half chips do not carry over to the second set.

Is the Assistant Manager chip still in FPL?

No. The Assistant Manager chip has been removed for 2026/27. The experiment of adding a real manager's points to your total, introduced in 2024/25, does not return, so there is no gimmick chip to plan around this year.

When is the FPL Gameweek 1 deadline?

The Gameweek 1 deadline is 18:30 UK on Friday 21 August 2026, just before the opening match between Arsenal and Coventry. Your squad must be finalised before then.

When do FPL prices start changing?

Prices are frozen until the Gameweek 1 deadline on 21 August 2026. The first daily price changes happen at 00:00 UK on the night of 21 August, and prices then move every day based on net transfers. A new official in-game Price Change Predictor flags likely risers and fallers daily.

Did defensive contribution points change for 2026/27?

No. Defensive contribution (DefCon) is unchanged: defenders earn 2 points for 10+ clearances, blocks, interceptions and tackles, while midfielders and forwards earn 2 points for 12+ of those actions plus ball recoveries. It is still capped at 2 points a match.

How many free transfers can you bank in FPL?

You can still bank up to five free transfers in 2026/27 — unchanged from last season. The core squad rules are also the same: 15 players, a £100.0m budget, and a maximum of three players from any one club.

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