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Beat FPL — Plan your FPL season with expected points. Not affiliated with the Premier League.

Rules

How the Fantasy Premier League game works.

Squad & budget

Squad size15 players
Composition2 GK · 5 DEF · 5 MID · 3 FWD
Budget£100.0m
Max players per club3
Starting XI11 (1 GK, min 3 DEF, min 1 FWD) + 4 on the bench

Valid formations

3-4-33-5-24-3-34-4-24-5-15-2-35-3-25-4-1

Scoring

Playing up to 60 minutes+1
Playing 60+ minutes+2
Goal (goalkeeper)+6
Goal (defender)+6
Goal (midfielder)+5
Goal (forward)+4
Assist+3
Clean sheet (GK/DEF)+4
Clean sheet (midfielder)+1
Every 2 goals conceded (GK/DEF)-1
Every 3 saves (GK)+1
Penalty save+5
Penalty miss-2
Defensive contribution (DEF, ≥10)+2
Defensive contribution (MID/FWD, ≥12)+2
Yellow card-1
Red card-3
Own goal-2
Bonus (per match)+1 to +3

Transfers

Free transfers per gameweek1
Maximum saved (banked) transfers5
Each extra transfer-4 points

Chips

  • Wildcard

    Unlimited free transfers for the gameweek (no points hit). Permanent once played.

  • Free Hit

    Unlimited free transfers for a single gameweek; your squad reverts the next gameweek.

  • Bench Boost

    Points scored by your four bench players are added that gameweek.

  • Triple Captain

    Your captain scores 3× points instead of 2× that gameweek.

Two full sets of chips are awarded per season: one set usable through Gameweek 19, and a fresh set from Gameweek 20. Only one chip may be active in a gameweek.

Values reflect the 2025/26 rules and are being verified against the official 2026/27 rules ahead of the season.

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