The best £100.0m squad for the next 5 gameweeks, built by our optimiser from predicted points. Deadline: Sat 10 Oct, 11:00 (UK).
In 2026/27 you get two wildcards. The first has to be played by the Gameweek 19 deadline or it is lost; the second opens from Gameweek 20. Because a second one always arrives, holding the first into December buys you nothing: play it when your squad needs it.
A wildcard earns its place when four or more transfers are needed at once: several injured or dropped players, a team built for fixtures that have now turned, or a price rise you missed across the board. One or two problems are cheaper to fix with free transfers or a single hit. The best weeks to wildcard are just before a run of good fixtures for clubs you do not own, and a week or two before a Bench Boost, so the new squad has four starters on the bench.
Free transfers you have saved are kept when you play it, so there is no need to use them first. Your own budget is your squad's selling value plus the bank, which can differ from the £100.0m this team is built on; the planner works from yours. For every chip, read FPL chips explained, and check the injury news and fixtures before you confirm.
Close to 200,000 managers have already played a wildcard this week. If you are one of them, the international break injuries are the reason to wait until Friday's press conferences before you confirm the squad.
Opens with the wildcard applied, so you can swap players and see the points change.
| Player | Fixture | PtsPred. pts | Owned | Pred. mins | Price |
|---|---|---|---|---|---|
| LEE (H) | 4.087 min | 42.5% | 87 | £6.1m | |
| LEE (H) | 5.184 min | 22.7% | 84 | £8.0m | |
| NEW (H) | 4.184 min | 8.6% | 84 | £4.0m | |
| FUL (H) | 4.883 min | 7.1% | 83 | £4.0m | |
| CHE (A) | 4.781 min | 6.9% | 81 | £6.1m | |
| TOT (H) | 5.686 min | 20.4% | 86 | £7.9m | |
| SUN (A) | 4.267 min | 3.9% | 67 | £4.5m | |
| TOT (H) | 6.786 min | 38.3% | 86 | £11.9m | |
| SUN (A) | 4.983 min | 30.5% | 83 | £5.9m | |
| HUL (A) | 4.275 min | 8.4% | 75 | £5.7m | |
| LIV (A) | 5.383 min | 73.9% | 83 | £15.6m | |
| EVE (H) | 3.587 min | 12.9% | 87 | £4.7m | |
| CHE (A) | 4.085 min | 0.4% | 85 | £5.0m | |
| IPS (A) | 3.884 min | 1.0% | 84 | £4.5m | |
| ARS (A) | 3.380 min | 24.6% | 80 | £6.0m |
Points shown are for Gameweek 6 only. The squad is chosen on Gameweeks 6-10, so a player with a quiet week can be in it for the run that follows.
Start from your own squad and budget: the planner's solver rebuilds it with the wildcard applied, and you can lock or ban players before it runs.